From ff0691b1fbd02874ad6151cd847d69251ef2fca8 Mon Sep 17 00:00:00 2001 From: reillysmith Date: Thu, 30 Mar 2017 02:17:35 -0700 Subject: [PATCH] 30 march 2017 content blog --- content/news/104-blesshay.md | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) create mode 100644 content/news/104-blesshay.md diff --git a/content/news/104-blesshay.md b/content/news/104-blesshay.md new file mode 100644 index 00000000..e6ee1155 --- /dev/null +++ b/content/news/104-blesshay.md @@ -0,0 +1,21 @@ +--- +author: reilly +title: 'This Game of Yours' +date: '2017-03-30 00:12:00' +cover: 'blesshay_banner.PNG' +--- +There’s only one thing harder than a Dark Souls game: making a Dark Souls game. + +But with the renaissance in 16-bit and pixel art-style indie games, there’s grown a parallel renaissance in the feasibility of developing your own games as an individual or small team. Tools like GameMaker: Studio, Unity, and Unreal have proliferated to smaller development outfits in recent years. + +In the meantime, become the jack-of-all game dev trades at your own pace. + +![Bless Hay Gaming](/img/news/blesshay_inline.PNG) + +Bless Hay Gaming is comprised of one Denmark native, Simon. Whether it’s programming, art design, or animation, Bless Hay shows you the basics of game development with a focus on 2D and sidescroller styles. + +Add your channel on LBRY with Simon using our YouTube-LBRY API sync tool here: https://api.lbry.io/yt/connect + +Or better yet, develop your own game and become the first interactive title published on LBRY. + +**Not on LBRY yet?** [Get an invite here](https://lbry.io/get). Have a feed you want to add to LBRY? Email reilly@lbry.io to rage quit YouTube in style.