From d4a716b95bf3a2dc8e7f6ce3f93c8df35d8e11a9 Mon Sep 17 00:00:00 2001 From: Thomas Zarebczan Date: Mon, 7 May 2018 18:57:15 -0400 Subject: [PATCH] fix sentence wording --- content/news/167-lbry-development-community-update-Apr-2018.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/content/news/167-lbry-development-community-update-Apr-2018.md b/content/news/167-lbry-development-community-update-Apr-2018.md index 07c04090..c456eb43 100644 --- a/content/news/167-lbry-development-community-update-Apr-2018.md +++ b/content/news/167-lbry-development-community-update-Apr-2018.md @@ -16,7 +16,7 @@ To skip the tech stuff, see what’s happened and what’s next in the LBRY comm All of our code is open source and available on [GitHub](https://github.com/lbryio). Are you a dev and want to find out more? Check out our [general contributing guide](https://lbry.io/faq/contributing) and our LBRY App specific contributing [document](https://github.com/lbryio/lbry-app/blob/master/CONTRIBUTING.md). Please be patient with us while we improve our technical documentation. In the next month, we’ll be releasing a technical reference site which will be developer focused at [https://lbry.tech](#lbry-tech). ### App and Protocol Summary -Due to travel time for and participation at [LBRY’s All Hands](#all-hands) gathering, development activities were on the lighter side this past month. The app team did release version [0.21.3](https://github.com/lbryio/lbry-app/releases/tag/v0.21.3) which included a minor fix to block content DMCA infringing content. Otherwise, the main focus on the app side has been on testing and bug squashing on the [redesign](#redesign-updates). Part of this effort was spent on separating out the [lbry-redux](https://github.com/lbryio/lbry-redux) code into its own repository so that the the mobile and desktop apps can re-use redux states and functionality. We ran into a few quirks during this process but we were able to get things running smoothly! +Due to travel time for and participation at [LBRY’s All Hands](#all-hands) gathering, development activities were on the lighter side this past month. The app team released version [0.21.3](https://github.com/lbryio/lbry-app/releases/tag/v0.21.3) which included a small patch to block content deemed infringing according to DMCA laws (see next section for more information). Otherwise, the main focus on the app side has been on testing and bug squashing on the [redesign](#redesign-updates). Part of this effort was spent on separating out the [lbry-redux](https://github.com/lbryio/lbry-redux) code into its own repository so that the the mobile and desktop apps can re-use redux states and functionality. We ran into a few quirks during this process but we were able to get things running smoothly! On the Protocol side of the house, [version 0.20](https://github.com/lbryio/lbry/releases/tag/v0.20.0rc9) is undergoing refactoring and improvements to the way blob announcement is handled and other DHT enhancements around peer availability. We were able to bring the blob announce times from 1 or 2 per second, to 25 per second (our target is 100 per second!). With these changes, our team hopes to improve the consistency of content availability on the network. A fair amount of time was also spent identifying and fixing our reflector servers to ensure that content uploaded by users is passed correctly to our content nodes. Before these changes, certain content would not be reflected properly which resulted in unavailable content if the original uploader was not online. Finally, development efforts on both the client and server side of our [wallet functionality](#wallet) have been progressing nicely.