lbry-desktop/ui/js/page/watch.js
2017-04-17 09:47:38 -04:00

137 lines
4.2 KiB
JavaScript

import React from 'react';
import {Icon, Thumbnail} from '../component/common.js';
import {Link} from '../component/link.js';
import lbry from '../lbry.js';
import LoadScreen from '../component/load_screen.js'
const fs = require('fs');
const VideoStream = require('videostream');
export let Video = React.createClass({
_isMounted: false,
_controlsHideDelay: 3000, // Note: this needs to be shorter than the built-in delay in Electron, or Electron will hide the controls before us
_controlsHideTimeout: null,
_outpoint: null,
propTypes: {
uri: React.PropTypes.string,
},
getInitialState: function() {
return {
downloadStarted: false,
readyToPlay: false,
isPlaying: false,
isPurchased: false,
loadStatusMessage: "Requesting stream... it may sit here for like 15-20 seconds in a really awkward way... we're working on it",
mimeType: null,
controlsShown: false,
};
},
start: function() {
// lbry.getCostInfo(this.props.uri).then(({cost}) => {
// lbry.getBalance((balance) => {
// if (cost > balance) {
// this.setState({
// modal: 'notEnoughCredits',
// loading: false,
// });
// } else {
// this.startVideo();
// }
// });
// // });
// <Modal contentLabel="Not enough credits" isOpen={this.state.modal == 'notEnoughCredits'} onConfirmed={this.closeModal}>
// You don't have enough LBRY credits to pay for this stream.
// </Modal>
lbry.get({uri: this.props.uri}).then((fileInfo) => {
this._outpoint = fileInfo.outpoint;
this.updateLoadStatus();
});
this.setState({
isPlaying: true
})
},
componentDidMount: function() {
if (this.props.autoplay) {
this.start()
}
},
handleMouseMove: function() {
if (this._controlsTimeout) {
clearTimeout(this._controlsTimeout);
}
if (!this.state.controlsShown) {
this.setState({
controlsShown: true,
});
}
this._controlsTimeout = setTimeout(() => {
if (!this.isMounted) {
return;
}
this.setState({
controlsShown: false,
});
}, this._controlsHideDelay);
},
handleMouseLeave: function() {
if (this._controlsTimeout) {
clearTimeout(this._controlsTimeout);
}
if (this.state.controlsShown) {
this.setState({
controlsShown: false,
});
}
},
updateLoadStatus: function() {
lbry.file_list({
outpoint: this._outpoint,
full_status: true,
}).then(([status]) => {
if (!status || status.written_bytes == 0) {
// Download hasn't started yet, so update status message (if available) then try again
// TODO: Would be nice to check if we have the MOOV before starting playing
if (status) {
this.setState({
loadStatusMessage: status.message
});
}
setTimeout(() => { this.updateLoadStatus() }, 250);
} else {
this.setState({
readyToPlay: true,
mimeType: status.mime_type,
})
const mediaFile = {
createReadStream: function (opts) {
// Return a readable stream that provides the bytes
// between offsets "start" and "end" inclusive
console.log('Stream between ' + opts.start + ' and ' + opts.end + '.');
return fs.createReadStream(status.download_path, opts)
}
};
var elem = this.refs.video;
var videostream = VideoStream(mediaFile, elem);
elem.play();
}
});
},
render: function() {
return (
<div className={"video " + this.props.className + (this.state.isPlaying && this.state.readyToPlay ? " video--active" : " video--hidden")}>{
this.state.isPlaying ?
!this.state.readyToPlay ?
<span>this is the world's world loading screen and we shipped our software with it anyway... <br/><br/>{this.state.loadStatusMessage}</span> :
<video controls id="video" ref="video"></video> :
<div className="video__cover">
<Thumbnail src={this.props.metadata.thumbnail} />
<a className="video__play-button" onClick={this.start}><Icon icon="icon-play" /></a>
</div>
}</div>
);
}
})