LBRY-Vault/gui/kivy/data/glsl/default.vs
2016-01-27 20:21:20 +05:30

6 lines
190 B
GLSL

$HEADER$
void main (void) {
frag_color = color * vec4(1.0, 1.0, 1.0, opacity);
tex_coord0 = vTexCoords0;
gl_Position = projection_mat * modelview_mat * vec4(vPosition.xy, 0.0, 1.0);
}