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6 lines
190 B
GLSL
6 lines
190 B
GLSL
$HEADER$
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void main (void) {
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frag_color = color * vec4(1.0, 1.0, 1.0, opacity);
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tex_coord0 = vTexCoords0;
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gl_Position = projection_mat * modelview_mat * vec4(vPosition.xy, 0.0, 1.0);
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}
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