LBRY-Vault/electrum/gui/kivy/tools/buildozer.spec
SomberNight b21064f16f
android: don't use external storage
so that we don't need the extra permission.
also because phones these days have enough internal storage for
the headers; and maybe it's better even for security reasons to
store it there.
no upgrade path is provided for the headers stored on external storage,
we will litter the filesystem and leave them there. they will be
downloaded again into internal storage.
2018-11-26 17:54:07 +01:00

186 lines
5.6 KiB
INI

[app]
# (str) Title of your application
title = Electrum
# (str) Package name
package.name = Electrum
# (str) Package domain (needed for android/ios packaging)
package.domain = org.electrum
# (str) Source code where the main.py live
source.dir = .
# (list) Source files to include (let empty to include all the files)
source.include_exts = py,png,jpg,kv,atlas,ttf,txt,gif,pem,mo,vs,fs,json
# (list) Source files to exclude (let empty to not exclude anything)
source.exclude_exts = spec
# (list) List of directory to exclude (let empty to not exclude anything)
source.exclude_dirs = bin, build, dist, contrib, electrum/gui/qt, electrum/gui/kivy/tools, electrum/gui/kivy/theming/light
# (list) List of exclusions using pattern matching
source.exclude_patterns = Makefile,setup*
# (str) Application versioning (method 1)
version.regex = APK_VERSION = '(.*)'
version.filename = %(source.dir)s/electrum/version.py
# (str) Application versioning (method 2)
#version = 1.9.8
# (list) Application requirements
requirements = python3, android, openssl, plyer, kivy==master, libffi, libsecp256k1
# (str) Presplash of the application
#presplash.filename = %(source.dir)s/gui/kivy/theming/splash.png
presplash.filename = %(source.dir)s/icons/electrum_presplash.png
# (str) Icon of the application
icon.filename = %(source.dir)s/icons/electrum_launcher.png
# (str) Supported orientation (one of landscape, portrait or all)
orientation = portrait
# (bool) Indicate if the application should be fullscreen or not
fullscreen = False
#
# Android specific
#
# (list) Permissions
android.permissions = INTERNET, CAMERA
# (int) Android API to use
android.api = 28
# (int) Minimum API required (8 = Android 2.2 devices)
android.minapi = 21
# (int) Android SDK version to use
android.sdk = 24
# (str) Android NDK version to use
android.ndk = 14b
# (bool) Use --private data storage (True) or --dir public storage (False)
android.private_storage = True
# (str) Android NDK directory (if empty, it will be automatically downloaded.)
android.ndk_path = /opt/android-ndk-r14b
# (str) Android SDK directory (if empty, it will be automatically downloaded.)
#android.sdk_path =
# (str) Android entry point, default is ok for Kivy-based app
#android.entrypoint = org.renpy.android.PythonActivity
# (list) List of Java .jar files to add to the libs so that pyjnius can access
# their classes. Don't add jars that you do not need, since extra jars can slow
# down the build process. Allows wildcards matching, for example:
# OUYA-ODK/libs/*.jar
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar
#android.add_jars = lib/android/zbar.jar
# (list) List of Java files to add to the android project (can be java or a
# directory containing the files)
android.add_src = electrum/gui/kivy/data/java-classes/
android.gradle_dependencies = me.dm7.barcodescanner:zxing:1.9.8
android.add_activities = org.electrum.qr.SimpleScannerActivity
# (str) python-for-android branch to use, if not master, useful to try
# not yet merged features.
#android.branch = master
# (str) OUYA Console category. Should be one of GAME or APP
# If you leave this blank, OUYA support will not be enabled
#android.ouya.category = GAME
# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png
# (str) XML file to include as an intent filters in <activity> tag
android.manifest.intent_filters = electrum/gui/kivy/tools/bitcoin_intent.xml
# (str) launchMode to set for the main activity
android.manifest.launch_mode = singleTask
# (list) Android additionnal libraries to copy into libs/armeabi
#android.add_libs_armeabi = lib/android/*.so
# (bool) Indicate whether the screen should stay on
# Don't forget to add the WAKE_LOCK permission if you set this to True
#android.wakelock = False
# (list) Android application meta-data to set (key=value format)
#android.meta_data =
# (list) Android library project to add (will be added in the
# project.properties automatically.)
#android.library_references =
android.whitelist = lib-dynload/_csv.so
# local version that merges branch 866
p4a.source_dir = /opt/python-for-android
#
# iOS specific
#
# (str) Name of the certificate to use for signing the debug version
# Get a list of available identities: buildozer ios list_identities
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"
# (str) Name of the certificate to use for signing the release version
#ios.codesign.release = %(ios.codesign.debug)s
[buildozer]
# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
log_level = 2
# -----------------------------------------------------------------------------
# List as sections
#
# You can define all the "list" as [section:key].
# Each line will be considered as a option to the list.
# Let's take [app] / source.exclude_patterns.
# Instead of doing:
#
# [app]
# source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
#
# This can be translated into:
#
# [app:source.exclude_patterns]
# license
# data/audio/*.wav
# data/images/original/*
#
# -----------------------------------------------------------------------------
# Profiles
#
# You can extend section / key with a profile
# For example, you want to deploy a demo version of your application without
# HD content. You could first change the title to add "(demo)" in the name
# and extend the excluded directories to remove the HD content.
#
# [app@demo]
# title = My Application (demo)
#
# [app:source.exclude_patterns@demo]
# images/hd/*
#
# Then, invoke the command line with the "demo" profile:
#
# buildozer --profile demo android debug